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Interaction design patterns
A collection of interaction patterns for virtual and augmented reality
All Virtual reality patterns
Moving
Gaze locomotion
Fluid Locomotion System
Locomotion (a.k.a. VR floating)
Teleport to specific location
Teleporting with ‘lock onto target’
Peripheral movement cues
Teleport with orientation
Simple teleporting
Menu and controllers
Hand menu triggered by rotation
Movable menu panel
Reverse side of hand menus
Wearable hand accessory
Virtual hands & hand menus
Ray Casting with hand menus
Augmenting controllers
Displaying menu on controllers
Controller hints
Displaying controllers
Targeting and interacting
VR finger slider
Air Tap button selection
Gaze cursor trail
Spin Scrolling
Grab and scroll
Ray Casting with hand menus
Pointing and selection with finger
Targeting with gaze
Targeting with ray casting
Fusing
Interaction indicators
Halo media viewer
Interactive hotspots: halo hoops
Attention directors
Interactive hotspots: coloured dots
Others
Setting room-scale boundaries
‘Cage Grid’ (for guardian systems)
Home
Services
User Research and Usability
User Experience and UI Design
VR / AR Prototyping
Enterprise UX
Work
Labs
Blog
XR Patterns
VR
AR
Immersive Training
Contact Us