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Interaction design patterns

A collection of interaction patterns for virtual and augmented reality

All Virtual reality patterns

Moving

  • Gaze locomotion
  • Fluid Locomotion System
  • Locomotion (a.k.a. VR floating)
  • Teleport to specific location
  • Teleporting with ‘lock onto target’
  • Peripheral movement cues
  • Teleport with orientation
  • Simple teleporting

Menu and controllers

  • Hand menu triggered by rotation
  • Movable menu panel
  • Reverse side of hand menus
  • Wearable hand accessory
  • Virtual hands & hand menus
  • Ray Casting with hand menus
  • Augmenting controllers
  • Displaying menu on controllers
  • Controller hints
  • Displaying controllers

Targeting and interacting

  • VR finger slider
  • Air Tap button selection
  • Gaze cursor trail
  • Spin Scrolling
  • Grab and scroll
  • Ray Casting with hand menus
  • Pointing and selection with finger
  • Targeting with gaze
  • Targeting with ray casting
  • Fusing

Interaction indicators

  • Halo media viewer
  • Interactive hotspots: halo hoops
  • Attention directors
  • Interactive hotspots: coloured dots

Others

  • Setting room-scale boundaries
  • ‘Cage Grid’ (for guardian systems)

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  • Home
  • Services
    • User Research and Usability
    • User Experience and UI Design
    • VR / AR Prototyping
    • Enterprise UX
  • Work
  • Labs
  • Blog
  • XR Patterns
    • VR
    • AR
    • Immersive Training
  • Contact Us