Virtual reality patterns view all

Targeting with ray casting

| Virtual Reality patterns | No Comments
User goal Point at an object or option in the menu that the user would like to select or interact with (e.g. a menu button)…

Grab and scroll

| Virtual Reality patterns | No Comments
User goal Allow the user to see more options on a menu or list than what is visible on the screen in one go Interaction…

Pointing and selection with finger

| Virtual Reality patterns | No Comments
User goal / Problem this is trying to solve Point at an object or option in the menu that the user would like to select…

Augmented reality patterns view all

Interactive hotspots: halo hoops

| Augmented Reality patterns, Virtual Reality patterns | No Comments
User goals The user needs to know if something in their visual field is interactive or has hidden information Interaction There are many ways to…

Air Tap button selection

| Augmented Reality patterns, Interaction Patterns, Virtual Reality patterns | No Comments
User goals Target and select a button or option from a digital menu Make a section by pressing with a finger, like on a touch…

AR template matching

| Augmented Reality patterns, Interaction Patterns | No Comments
This pattern helps users see relevant content in the right place by placing the AR graphics in a precise location and context based on template…

Immersive training patterns view all

Object manipulation: attaching or placing objects

| Immersive Training patterns, Interaction Patterns | No Comments
Description During VR training the user may need to place an object in a specific place or attach it to another object. Examples Snap-on Magnetic…

Multi person collaboration

| Immersive Training patterns, Interaction Patterns | No Comments
Description Training is not always an individual experience. Some tasks require teamwork and VR environment allow multiple users to experience the same simulation at the…

Assessment Quiz

| Immersive Training patterns, Interaction Patterns | No Comments
Description An important feature in all training and learning scenarios is to test the user's knowledge and information retention during and after training. This can…