Virtual reality patterns view all

Spin Scrolling

| Virtual Reality patterns | No Comments
User goal / Problem this is trying to solve Allow the user to see more options on a menu or list than what is visible…

Fluid Locomotion System

| Virtual Reality patterns | No Comments
User goals Move forward continuously at speed without triggering simulation sickness Interaction The user hold one arm extended in front of them with a controller…

Teleporting with ‘lock onto target’

| Virtual Reality patterns | No Comments
User goals Understand where there are specific locations with hidden content or particular functionality exists Interaction The general interaction works exactly like teleporting, but the…

Augmented reality patterns view all

Air Tap button selection

| Augmented Reality patterns, Interaction Patterns, Virtual Reality patterns | No Comments
User goals Target and select a button or option from a digital menu Make a section by pressing with a finger, like on a touch…

Flat surface scanner (mobile AR)

| Augmented Reality patterns | No Comments
This guide explains how to help user define a playable area for an AR application. Why surface scanning For AR to work, applications need to:…

2D layer over AR

| Augmented Reality patterns, Interaction Patterns | No Comments
User goal Provide the user with the most important functions in a predictable and persistent place Interaction When we think of AR we think of…

Immersive training patterns view all

Attention directors: Arrows and visual markers

| Immersive Training patterns, Interaction Patterns | No Comments
Description Overlaying markers, icons and arrows can help to guide the user to look in the correct places, understand what they need to do next…

Animated tutorial

| Immersive Training patterns, Interaction Patterns | No Comments
Description Sometimes, it can help to first run the user through the task and what they need to do in the training simulation. Often this…

Object manipulation: pick up object

| Immersive Training patterns, Interaction Patterns | No Comments
Description One of the most basic interactions for any VR training is the ability of the user to pick up an object. If a critical…