Virtual reality patterns view all

Interactive hotspots: halo hoops

| Augmented Reality patterns, Virtual Reality patterns | 1,725 Comments
User goals The user needs to know if something in their visual field is interactive or has hidden information Interaction There are many ways to…

Ray Casting with hand menus

| Virtual Reality patterns | 243 Comments
User goal / Problem this is trying to solve Allow the user to easily select something from a hand menu (or menu attached to controller)…

Halo media viewer

| Virtual Reality patterns | 3 Comments
User goals Understand where to place an object Select a piece of media to view Trigger a piece of immersive media Interaction VR often includes…

Augmented reality patterns view all

Direct manipulation slider

| Augmented Reality patterns, Interaction Patterns | 16 Comments
User goals Set a value as an input using a slider Increase or decrease a variable efficiently Interact with interfaces in a natural way resembling…

Hand ray object manipulation

| Augmented Reality patterns, Interaction Patterns | 3 Comments
User goals Manipulate object from a distance Use natural hand gestures and motions Resize, rotate or move an object that is beyond reach of your…

Fusing

| Augmented Reality patterns, Virtual Reality patterns | 401 Comments
Gaze presents the problem of accidental selections: users can look at things but, without an explicit way to indicate selections, gaze would be selecting the…

Immersive training patterns view all

Assessment Quiz

| Immersive Training patterns, Interaction Patterns | 10 Comments
Description An important feature in all training and learning scenarios is to test the user's knowledge and information retention during and after training. This can…

Next step in FOV prompts

| Immersive Training patterns, Interaction Patterns | 4 Comments
Description In some training applications it may be beneficial to show the next step instruction somewhere clearly visible in the user's Field of View (FoV).…

Audio feedback

| Immersive Training patterns, Interaction Patterns | 12 Comments
Description Audio can be used in many useful ways to enhance immersive training: Audio feedback during interactions to confirm an action Audio to draw the…