Virtual reality patterns view all

Attention directors

| Augmented Reality patterns, Virtual Reality patterns | No Comments
User goal or problem this is trying to solve Re-direct the user's attention to where it is needed Interaction One design challenge we face with…

Pointing and selection with finger

| Virtual Reality patterns | No Comments
User goal / Problem this is trying to solve Point at an object or option in the menu that the user would like to select…

‘Cage Grid’ (for guardian systems)

| Virtual Reality patterns | No Comments
User goal / Problem this is trying to solve Understand the boundaries of the physical space allocated to VR physical movement Prevent the user from…

Augmented reality patterns view all

Targeting with gaze

| Augmented Reality patterns, Virtual Reality patterns | No Comments
User goal or problem this is trying to solve Indicating item of interest where there is no handheld pointer device Highlighting an item from the…

Direct manipulation slider

| Augmented Reality patterns, Interaction Patterns | No Comments
User goals Set a value as an input using a slider Increase or decrease a variable efficiently Interact with interfaces in a natural way resembling…

Fusing

| Augmented Reality patterns, Virtual Reality patterns | No Comments
Gaze presents the problem of accidental selections: users can look at things but, without an explicit way to indicate selections, gaze would be selecting the…

Immersive training patterns view all

Attention directors: Arrows and visual markers

| Immersive Training patterns, Interaction Patterns | No Comments
Description Overlaying markers, icons and arrows can help to guide the user to look in the correct places, understand what they need to do next…

Object manipulation: open doors

| Immersive Training patterns, Interaction Patterns | No Comments
Description One interaction that maybe required during VR training is opening or closing a door, which may be necessary if items need to be retrieved…

Attention directors: Text overlay labels

| Immersive Training patterns, Interaction Patterns | No Comments
Description One of the benefits of VR training is that you can point things out and overlay text labels to explain what things are and…