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targeting and interacting Archives - Threesixty Reality

Sep 06
Love0

VR finger slider

By Filip Healy Virtual Reality patterns
User goals Set a value as an input using a slider Increase or decrease a variable efficiently Interact with interfaces in a natural way resembling real world interactions Interaction Using...
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Jul 05
Love0

Air Tap button selection

By Filip Healy Augmented Reality patterns, Interaction Patterns, Virtual Reality patterns
User goals Target and select a button or option from a digital menu Make a section by pressing with a finger, like on a touch screen or real physical button...
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Oct 04
Love0

Gaze cursor trail

By Filip Healy Augmented Reality patterns, Interaction Patterns, Virtual Reality patterns
User goal or problem this is trying to solve Ensuring the user can see the cursor position at all times Interaction 2 known issues with the gaze cursor for gaze...
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Oct 04
Love0

Spin Scrolling

By Filip Healy Virtual Reality patterns

User goal / Problem this is trying to solve Allow the user to see more options on a menu or list than what is visible…

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Oct 04
Love0

Grab and scroll

By Filip Healy Virtual Reality patterns

User goal Allow the user to see more options on a menu or list than what is visible on the screen in one go Interaction…

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Oct 03
Love0

Ray Casting with hand menus

By Filip Healy Virtual Reality patterns

User goal / Problem this is trying to solve Allow the user to easily select something from a hand menu (or menu attached to controller)…

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Oct 03
Love0

Pointing and selection with finger

By Filip Healy Virtual Reality patterns

User goal / Problem this is trying to solve Point at an object or option in the menu that the user would like to select…

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Jun 20
Love0

Targeting with gaze

By threesixty Augmented Reality patterns, Virtual Reality patterns
User goal or problem this is trying to solve Indicating item of interest where there is no handheld pointer device Highlighting an item from the menu Exploring to see which...
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Jun 20
Love0

Targeting with ray casting

By threesixty Virtual Reality patterns
User goal Point at an object or option in the menu that the user would like to select or interact with (e.g. a menu button) Control pointer precisely with lowest...
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Jul 15
Love1186

Fusing

By threesixty Augmented Reality patterns, Virtual Reality patterns
Gaze presents the problem of accidental selections: users can look at things but, without an explicit way to indicate selections, gaze would be selecting the first interactive object the cursor...
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  • Home
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  • XR Patterns
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  • Contact Us