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moving Archives - Threesixty Reality

Oct 04
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Gaze locomotion

By Filip Healy Virtual Reality patterns

User goals Move along in a predetermined direction without a joystick or controller Interaction User uses the gaze cursor for targeting They do not have…

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Oct 03
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Fluid Locomotion System

By Filip Healy Virtual Reality patterns

User goals Move forward continuously at speed without triggering simulation sickness Interaction The user hold one arm extended in front of them with a controller…

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Oct 03
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Locomotion (a.k.a. VR floating)

By Filip Healy Virtual Reality patterns

User goals Move forward continuously from point A to point B without missing out any part of the journey Interaction The user presses forward using…

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Oct 02
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Teleport to specific location

By Filip Healy Virtual Reality patterns

User goals Move to a higher elevation or over a longer distance, where standard teleport does not work well Interaction User sees a location marker…

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Oct 02
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Teleporting with ‘lock onto target’

By Filip Healy Virtual Reality patterns

User goals Understand where there are specific locations with hidden content or particular functionality exists Interaction The general interaction works exactly like teleporting, but the…

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Oct 02
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Peripheral movement cues

By Filip Healy Virtual Reality patterns

User goals Move continuously in VR without feeling nauseous Interaction Users trigger a movement using either locomotion or teleport The avatar is propelled forward causing…

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Oct 02
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Teleport with orientation

By Filip Healy Virtual Reality patterns

User goals Move to a specific point in space (A to B) and face a specific direction when you get there Interaction Users activate teleporting…

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Jun 20
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Simple teleporting

By threesixty Virtual Reality patterns

User goals Move to a specific point in space (A to B) Interaction Users activate teleporting with a button and use raycasting to target a…

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  • Home
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    • VR / AR Prototyping
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  • Labs
  • Blog
  • XR Patterns
    • VR
    • AR
    • Immersive Training
  • Contact Us