Design patterns for Immersive Tech

Virtual Reality patterns

Halo media viewer

User goals

  • Understand where to place an object
  • Select a piece of media to view
  • Trigger a piece of immersive media

Interaction

VR often includes sequences of media (audio, immersive 3D video, information etc.) that can be played or viewed. We need a way to allow users to control which media is played back and when. One way to do this is to place an object that has associated media in a particular place in the 3D environment.

  • The user grabs the object using the systems grab interaction
  • A halo or other visual indicator shows the user where the object should be places to start the media playback interaction
  • This can be on a table or other surface.
  • When the object is placed there is immediate feedback to show the media has been accepted and is now launching

Examples

Facebook Spaces

Sky ‘Hold the World’ (UX tested by Threesixty)