Design patterns for Immersive Tech

Immersive Training patterns

Object manipulation: pick up object


One of the most basic interactions for any VR training is the ability of the user to pick up an object. If a critical part of the training involves picking things up and placing them elsewhere then it’s highly recommended to use a 6DoF controller or hand tracking system such as the Oculus Rift or the HTC Vive. These systems utilise the grip button on the controllers as a standard for grabbing and picking stuff up. This ensures that the user feels they are actually doing the task realistically and are already benefiting from the muscle and sequence memory that can be developed through such simulations.


Picking up objects


Picking up an object and passing it between one hand and another


Picking objects up and placing onto a table as part of disassembly. Note the table is important so components do not get lost in real life, but also in VR so that the user understands where to go when they need the items later.


In the next examples the VR system visualises the hands and simulates a grip action when the controller grab button is pressed.


Picking up objects hanging on walls and shelves