Description
Often VR training involves teaching the user to use a machine, and often those machines have physical interface elements such as buttons or levers. The VR training needs to allow these to be operated.
Examples
Pressing a button
Pressing a series of buttons using finger. Note the contextual feedback from the panel to indicate buttons have been pressed.
Turning valve wheel
Turning a steering wheel
Turning a dial switch
Turning a dial switch using Gaze
Turning a dial fastener
Turning a mechanical arm
Pulling a lever with Gaze
Pulling a lever