Design patterns for Immersive Tech

Immersive Training patterns

Physical interface interaction (buttons and levers)


Often VR training involves teaching the user to use a machine, and often those machines have physical interface elements such as buttons or levers. The VR training needs to allow these to be operated.


Pressing a button


Pressing a series of buttons using finger. Note the contextual feedback from the panel to indicate buttons have been pressed.


Turning  valve wheel


Turning a steering wheel


Turning a dial switch


Turning a dial switch using Gaze


Turning a dial fastener


Turning a mechanical arm


Pulling a lever with Gaze


Pulling a lever