Hit enter to search or ESC to close
Threesixty Reality
  • Home
  • Services
    • User Research and Usability
    • User Experience and UI Design
    • VR / AR Prototyping
    • Enterprise UX
  • Work
  • Labs
  • Blog
  • XR Patterns
    • VR
    • AR
    • Immersive Training
  • Contact Us
Category

Virtual Reality patterns

Jun 20
Love0

Simple teleporting

By threesixty Virtual Reality patterns 1,750 Comments

User goals Move to a specific point in space (A to B) Interaction Users activate teleporting with a button and use raycasting to target a…

Read More
Jul 15
Love1186

Fusing

By threesixty Augmented Reality patterns, Virtual Reality patterns 2,453 Comments
Gaze presents the problem of accidental selections: users can look at things but, without an explicit way to indicate selections, gaze would be selecting the first interactive object the cursor...
Read More
Feb 14
Love40

‘Cage Grid’ (for guardian systems)

By threesixty Virtual Reality patterns 1,163 Comments

User goal / Problem this is trying to solve Understand the boundaries of the physical space allocated to VR physical movement Prevent the user from…

Read More
Previous 1 2 3 4

SERVICES

  • User Research and Usability
  • User Experience and UI Design
  • VR / AR Prototyping
  • Enterprise UX

WORK

  • Hold The World
  • Civilizations AR
  • Orange 360 VR

CONTACT

  • Contact Us

© 2021 Threesixty Reality. Threesixty Reality Ltd

  • Home
  • Services
    • User Research and Usability
    • User Experience and UI Design
    • VR / AR Prototyping
    • Enterprise UX
  • Work
  • Labs
  • Blog
  • XR Patterns
    • VR
    • AR
    • Immersive Training
  • Contact Us