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Virtual Reality patterns

Oct 02
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Teleport to specific location

By Filip Healy Virtual Reality patterns 1,612 Comments

User goals Move to a higher elevation or over a longer distance, where standard teleport does not work well Interaction User sees a location marker…

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Oct 02
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Teleporting with ‘lock onto target’

By Filip Healy Virtual Reality patterns 2,762 Comments

User goals Understand where there are specific locations with hidden content or particular functionality exists Interaction The general interaction works exactly like teleporting, but the…

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Oct 02
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Peripheral movement cues

By Filip Healy Virtual Reality patterns 3,603 Comments

User goals Move continuously in VR without feeling nauseous Interaction Users trigger a movement using either locomotion or teleport The avatar is propelled forward causing…

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Oct 02
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Teleport with orientation

By Filip Healy Virtual Reality patterns 4,497 Comments

User goals Move to a specific point in space (A to B) and face a specific direction when you get there Interaction Users activate teleporting…

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Jun 20
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Targeting with gaze

By threesixty Augmented Reality patterns, Virtual Reality patterns 3,990 Comments
User goal or problem this is trying to solve Indicating item of interest where there is no handheld pointer device Highlighting an item from the menu Exploring to see which...
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Jun 20
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Targeting with ray casting

By threesixty Virtual Reality patterns 3,944 Comments
User goal Point at an object or option in the menu that the user would like to select or interact with (e.g. a menu button) Control pointer precisely with lowest...
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Jun 20
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Displaying menu on controllers

By threesixty Virtual Reality patterns 6,938 Comments

User goals Provide contextual options without disrupting or obscuring the main VR experience Make it easy to locate the relevant menu in the 360 degree…

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Jun 20
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Controller hints

By threesixty Virtual Reality patterns 3,625 Comments

User goal / Problem this is trying to solve Help the user understand how to interact with the handheld controller with minimal break in presence…

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Jun 20
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Displaying controllers

By threesixty Virtual Reality patterns 3,435 Comments

User goal / Problem this is trying to solve Allow the user to see the physical handheld controllers in the VR environment. This allows the…

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Jun 20
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Setting room-scale boundaries

By threesixty Virtual Reality patterns 4,316 Comments
User goal Define the boundary of the safe playable area to be used within VR applications Provide a way to easily indicate the cleared space without measuring wall distances or...
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  • Home
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