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Virtual Reality patterns

Oct 04
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Grab and scroll

By Filip Healy Virtual Reality patterns 2,357 Comments

User goal Allow the user to see more options on a menu or list than what is visible on the screen in one go Interaction…

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Oct 04
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Movable menu panel

By Filip Healy Virtual Reality patterns 7,563 Comments

User goal Be able to place an interactive panel in a particular location in space (i.e. move it to where it’s needed) Have the panel…

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Oct 04
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Reverse side of hand menus

By Filip Healy Virtual Reality patterns 5,034 Comments

User goal / Problem this is trying to solve Access options quickly without needing to open another menu. Enables more functionality to be packed into…

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Oct 03
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Wearable hand accessory

By Filip Healy Virtual Reality patterns 3,394 Comments

User goal Provide persistent access to key options at all times whilst in the virtual environment Interaction There is a need to access key functions…

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Oct 03
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Virtual hands & hand menus

By Filip Healy Virtual Reality patterns 5,167 Comments

User goal / Problem this is trying to solve Allow the user to easily select something from a hand menu (or menu attached to controller)…

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Oct 03
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Ray Casting with hand menus

By Filip Healy Virtual Reality patterns 2,714 Comments

User goal / Problem this is trying to solve Allow the user to easily select something from a hand menu (or menu attached to controller)…

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Oct 03
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Pointing and selection with finger

By Filip Healy Virtual Reality patterns 1,797 Comments

User goal / Problem this is trying to solve Point at an object or option in the menu that the user would like to select…

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Oct 03
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Augmenting controllers

By Filip Healy Virtual Reality patterns 3,311 Comments

User goal Allow users to easily perform a wide range of tasks using virtual handheld tools Help the user to understand how to use the…

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Oct 03
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Fluid Locomotion System

By Filip Healy Virtual Reality patterns 2,840 Comments

User goals Move forward continuously at speed without triggering simulation sickness Interaction The user hold one arm extended in front of them with a controller…

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Oct 03
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Locomotion (a.k.a. VR floating)

By Filip Healy Virtual Reality patterns 5,686 Comments

User goals Move forward continuously from point A to point B without missing out any part of the journey Interaction The user presses forward using…

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  • Home
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