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Virtual Reality patterns

Sep 12
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Hand menu triggered by rotation

By Filip Healy Augmented Reality patterns, Virtual Reality patterns
User goals Trigger 'wearable' menus with natural gestures Avoid menus that clutter space when not needed Access options when needed Interaction We constantly hear debates about gesture based interfaces, with...
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Sep 06
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Halo media viewer

By Filip Healy Virtual Reality patterns
User goals Understand where to place an object Select a piece of media to view Trigger a piece of immersive media Interaction VR often includes sequences of media (audio, immersive...
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Sep 06
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VR finger slider

By Filip Healy Virtual Reality patterns
User goals Set a value as an input using a slider Increase or decrease a variable efficiently Interact with interfaces in a natural way resembling real world interactions Interaction Using...
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Jul 05
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Air Tap button selection

By Filip Healy Augmented Reality patterns, Interaction Patterns, Virtual Reality patterns
User goals Target and select a button or option from a digital menu Make a section by pressing with a finger, like on a touch screen or real physical button...
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Oct 04
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Interactive hotspots: halo hoops

By Filip Healy Augmented Reality patterns, Virtual Reality patterns

User goals The user needs to know if something in their visual field is interactive or has hidden information Interaction There are many ways to…

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Oct 04
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Attention directors

By Filip Healy Augmented Reality patterns, Virtual Reality patterns

User goal or problem this is trying to solve Re-direct the user’s attention to where it is needed Interaction One design challenge we face with…

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Oct 04
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Interactive hotspots: coloured dots

By Filip Healy Augmented Reality patterns, Interaction Patterns, Virtual Reality patterns

User goals The user needs to know if something in their visual field is interactive or has hidden information Interaction There are many ways to…

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Oct 04
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Gaze cursor trail

By Filip Healy Augmented Reality patterns, Interaction Patterns, Virtual Reality patterns
User goal or problem this is trying to solve Ensuring the user can see the cursor position at all times Interaction 2 known issues with the gaze cursor for gaze...
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Oct 04
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Gaze locomotion

By Filip Healy Virtual Reality patterns

User goals Move along in a predetermined direction without a joystick or controller Interaction User uses the gaze cursor for targeting They do not have…

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Oct 04
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Spin Scrolling

By Filip Healy Virtual Reality patterns

User goal / Problem this is trying to solve Allow the user to see more options on a menu or list than what is visible…

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  • Home
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