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Category

Interaction Patterns

Jun 20
Love0

Flat surface scanner (mobile AR)

By threesixty Augmented Reality patterns

This guide explains how to help user define a playable area for an AR application. Why surface scanning For AR to work, applications need to:…

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Jun 20
Love0

Targeting with gaze

By threesixty Augmented Reality patterns, Virtual Reality patterns
User goal or problem this is trying to solve Indicating item of interest where there is no handheld pointer device Highlighting an item from the menu Exploring to see which...
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Jun 20
Love0

Targeting with ray casting

By threesixty Virtual Reality patterns
User goal Point at an object or option in the menu that the user would like to select or interact with (e.g. a menu button) Control pointer precisely with lowest...
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Jun 20
Love0

Displaying menu on controllers

By threesixty Virtual Reality patterns

User goals Provide contextual options without disrupting or obscuring the main VR experience Make it easy to locate the relevant menu in the 360 degree…

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Jun 20
Love0

Controller hints

By threesixty Virtual Reality patterns

User goal / Problem this is trying to solve Help the user understand how to interact with the handheld controller with minimal break in presence…

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Jun 20
Love0

Displaying controllers

By threesixty Virtual Reality patterns

User goal / Problem this is trying to solve Allow the user to see the physical handheld controllers in the VR environment. This allows the…

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Jun 20
Love0

Setting room-scale boundaries

By threesixty Virtual Reality patterns
User goal Define the boundary of the safe playable area to be used within VR applications Provide a way to easily indicate the cleared space without measuring wall distances or...
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Jun 20
Love0

Simple teleporting

By threesixty Virtual Reality patterns

User goals Move to a specific point in space (A to B) Interaction Users activate teleporting with a button and use raycasting to target a…

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Jul 15
Love1186

Fusing

By threesixty Augmented Reality patterns, Virtual Reality patterns
Gaze presents the problem of accidental selections: users can look at things but, without an explicit way to indicate selections, gaze would be selecting the first interactive object the cursor...
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Feb 14
Love40

‘Cage Grid’ (for guardian systems)

By threesixty Virtual Reality patterns

User goal / Problem this is trying to solve Understand the boundaries of the physical space allocated to VR physical movement Prevent the user from…

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  • Home
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  • XR Patterns
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    • Immersive Training
  • Contact Us