
This guide explains how to help user define a playable area for an AR application. Why surface scanning For AR to work, applications need to:…
This guide explains how to help user define a playable area for an AR application. Why surface scanning For AR to work, applications need to:…
User goals Provide contextual options without disrupting or obscuring the main VR experience Make it easy to locate the relevant menu in the 360 degree…
User goal / Problem this is trying to solve Help the user understand how to interact with the handheld controller with minimal break in presence…
User goal / Problem this is trying to solve Allow the user to see the physical handheld controllers in the VR environment. This allows the…
User goals Move to a specific point in space (A to B) Interaction Users activate teleporting with a button and use raycasting to target a…
User goal / Problem this is trying to solve Understand the boundaries of the physical space allocated to VR physical movement Prevent the user from…