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Category

Interaction Patterns

Mar 12
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Fire extinguisher training

By Filip Healy Immersive Training patterns, Interaction Patterns
Description VR training is often used to simulate hazardous and dangerous scenarios, so the user can learn the correct actions for each situation. It would be too dangerous or costly...
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Mar 12
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Controller input mapping (controller hints)

By Filip Healy Immersive Training patterns, Interaction Patterns
Description Labels are displayed and overlaid over the controller buttons in the VR environment. This pattern is already covered as a VR best practice. Here are some examples of how...
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Mar 12
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Assessment Quiz

By Filip Healy Immersive Training patterns, Interaction Patterns
Description An important feature in all training and learning scenarios is to test the user's knowledge and information retention during and after training. This can be incorporated into the VR...
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Mar 11
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Post action feedback

By Filip Healy Immersive Training patterns, Interaction Patterns
Description To make VR training effective it's important to provide the user with feedback about the outcome of their actions: Indicate the action was completed Indicate if the action was...
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Mar 11
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Next step in FOV prompts

By Filip Healy Immersive Training patterns, Interaction Patterns
Description In some training applications it may be beneficial to show the next step instruction somewhere clearly visible in the user's Field of View (FoV). This can perform at least...
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Mar 11
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Object manipulation: handheld tools

By Filip Healy Immersive Training patterns, Interaction Patterns
Description For enterprise training in industrial settings it's common to use VR training to show employees how to use handheld tools to complete various tasks. VR is effective at teaching...
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Mar 11
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Object manipulation: attaching or placing objects

By Filip Healy Immersive Training patterns, Interaction Patterns
Description During VR training the user may need to place an object in a specific place or attach it to another object. Examples Snap-on Magnetic placement: here the user must...
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Mar 11
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Object manipulation: pick up object

By Filip Healy Immersive Training patterns, Interaction Patterns
Description One of the most basic interactions for any VR training is the ability of the user to pick up an object. If a critical part of the training involves...
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Mar 11
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Object manipulation: screws & bolts

By Filip Healy Immersive Training patterns, Interaction Patterns
Description For enterprise training in industrial settings it's common to use VR training to show employees how to assemble or disassemble an object or machine as part of a manufacturing,...
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Mar 07
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Instruction panels & checklists

By Filip Healy Immersive Training patterns, Interaction Patterns
Description During training a new user may often need to refer to the instructions or steps to complete the task they are simulating. It's important the user can access these...
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  • Home
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  • Labs
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  • XR Patterns
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    • Immersive Training
  • Contact Us