User goals Trigger 'wearable' menus with natural gestures Avoid menus that clutter space when not needed Access options when needed Interaction We constantly hear debates about gesture based interfaces, with...
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User goals Move a 3D object to another location Pick something up to look at it Rotate a 3D object the way you would naturally, in your hand Interaction The...
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User goals Set a value as an input using a slider Increase or decrease a variable efficiently Interact with interfaces in a natural way resembling real world interactions Interaction Using...
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User goals View an object from all sides or a different angle Rotate a 3D object object along it's x axis Complete the interaction without using controllers or accessing any...
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User goals Target and select a button or option from a digital menu Make a section by pressing with a finger, like on a touch screen or real physical button...
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User goals Manipulate object from a distance Use natural hand gestures and motions Resize, rotate or move an object that is beyond reach of your hands Interaction The Hololens 2...
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User goals Input an action or select an option using natural physical world interaction Interaction The Hololens 2 allows users to directly interact with virtual buttons as if they were...
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User goals Increase or decrease the size of a 3D object Complete the interaction without using controllers or accessing any hidden menus to improve efficiency and ease of use Provide...
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User goals The user needs to know if something in their visual field is interactive or has hidden information Interaction There are many ways to…
User goals This is the AR version of the VR movable menu panel, so it follows the same principles in terms of purpose and design: Be…