
User goals Trigger 'wearable' menus with natural gestures Avoid menus that clutter space when not needed Access options when needed Interaction We constantly hear debates about gesture based interfaces, with...
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User goals The user needs to know if something in their visual field is interactive or has hidden information Interaction There are many ways to…
User goals This is the AR version of the VR movable menu panel, so it follows the same principles in terms of purpose and design: Be…