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Category

Interaction Patterns

Sep 12
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Hand gestures to AI

By Filip Healy Immersive Training patterns, Interaction Patterns
Description In real life, workers often communicate with hand gestures, particularly on construction sites, in factories, train stations, airports and other noisy environmnets. VR systems with 6DoF tracking allow us...
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Sep 12
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Animated tutorial

By Filip Healy Immersive Training patterns, Interaction Patterns
Description Sometimes, it can help to first run the user through the task and what they need to do in the training simulation. Often this is done by the trainer...
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Sep 12
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Audio feedback

By Filip Healy Immersive Training patterns, Interaction Patterns
Description Audio can be used in many useful ways to enhance immersive training: Audio feedback during interactions to confirm an action Audio to draw the user's attention to something Audio...
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Sep 12
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Hand menu triggered by rotation

By Filip Healy Augmented Reality patterns, Virtual Reality patterns
User goals Trigger 'wearable' menus with natural gestures Avoid menus that clutter space when not needed Access options when needed Interaction We constantly hear debates about gesture based interfaces, with...
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Sep 06
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Halo media viewer

By Filip Healy Virtual Reality patterns
User goals Understand where to place an object Select a piece of media to view Trigger a piece of immersive media Interaction VR often includes sequences of media (audio, immersive...
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Sep 06
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VR finger slider

By Filip Healy Virtual Reality patterns
User goals Set a value as an input using a slider Increase or decrease a variable efficiently Interact with interfaces in a natural way resembling real world interactions Interaction Using...
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Jul 12
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Direct manipulation grab and move

By Filip Healy Augmented Reality patterns, Interaction Patterns
User goals Move a 3D object to another location Pick something up to look at it Rotate a 3D object the way you would naturally, in your hand Interaction The...
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Jul 12
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Direct manipulation slider

By Filip Healy Augmented Reality patterns, Interaction Patterns
User goals Set a value as an input using a slider Increase or decrease a variable efficiently Interact with interfaces in a natural way resembling real world interactions Interaction Using...
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Jul 12
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Direct manipulation rotate

By Filip Healy Augmented Reality patterns, Interaction Patterns
User goals View an object from all sides or a different angle Rotate a 3D object object along it's x axis Complete the interaction without using controllers or accessing any...
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Jul 05
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Air Tap button selection

By Filip Healy Augmented Reality patterns, Interaction Patterns, Virtual Reality patterns
User goals Target and select a button or option from a digital menu Make a section by pressing with a finger, like on a touch screen or real physical button...
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  • Home
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  • Contact Us