
During my recent work at Threesixty Reality, I’ve had the opportunity to run a series of UX research sessions for a new experience on Magic Leap….
During my recent work at Threesixty Reality, I’ve had the opportunity to run a series of UX research sessions for a new experience on Magic Leap….
This guide explains how to help user define a playable area for an AR application. Why surface scanning For AR to work, applications need to:…
User goals Provide contextual options without disrupting or obscuring the main VR experience Make it easy to locate the relevant menu in the 360 degree…
User goal / Problem this is trying to solve Help the user understand how to interact with the handheld controller with minimal break in presence…