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threesixty

Jul 23
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3 things we’ve learned about designing for Magic Leap One

By threesixty User Research

During my recent work at Threesixty Reality, I’ve had the opportunity to run a series of UX research sessions for a new experience on Magic Leap….

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Jun 28
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UX testing work with Sky at The Research Thing

By threesixty Talks & Events
June 2019, London Threesixty Co-Founder, Filip Healy and Sky VR's Alex Street gave a talk at the recent Research Thing event on 'VR and Research' hosted by Facebook at their...
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Jun 28
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Spatial evaluation using Virtual Reality

By threesixty User Research
Overview Threesixty Reality offers a service for evaluating the design of interior spaces using the latest human centred design methodologies. Your team and your target audience can experience the spaces...
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Jun 27
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Applying Design Thinking to Enterprise AR

By threesixty Process
We've created this example to explain how our user-centred design process works, what are the deliverables and the advantages. Please note that this is based on a real use case....
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Dec 15
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A library of interaction design patterns for Immersive Tech

By threesixty General
The design of any interactive technology represents a language that is constantly evolving, while coming up with new ways to solve a specific problem: 'how do I get from A...
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Jun 20
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Flat surface scanner (mobile AR)

By threesixty Augmented Reality patterns 3,887 Comments

This guide explains how to help user define a playable area for an AR application. Why surface scanning For AR to work, applications need to:…

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Jun 20
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Targeting with gaze

By threesixty Augmented Reality patterns, Virtual Reality patterns 4,275 Comments
User goal or problem this is trying to solve Indicating item of interest where there is no handheld pointer device Highlighting an item from the menu Exploring to see which...
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Jun 20
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Targeting with ray casting

By threesixty Virtual Reality patterns 4,388 Comments
User goal Point at an object or option in the menu that the user would like to select or interact with (e.g. a menu button) Control pointer precisely with lowest...
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Jun 20
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Displaying menu on controllers

By threesixty Virtual Reality patterns 6,971 Comments

User goals Provide contextual options without disrupting or obscuring the main VR experience Make it easy to locate the relevant menu in the 360 degree…

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Jun 20
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Controller hints

By threesixty Virtual Reality patterns 3,745 Comments

User goal / Problem this is trying to solve Help the user understand how to interact with the handheld controller with minimal break in presence…

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  • Home
  • Services
    • User Research and Usability
    • User Experience and UI Design
    • VR / AR Prototyping
    • Enterprise UX
  • Work
  • Labs
  • Blog
  • XR Patterns
    • VR
    • AR
    • Immersive Training
  • Contact Us