Description In real life, workers often communicate with hand gestures, particularly on construction sites, in factories, train stations, airports and other noisy environmnets. VR systems with 6DoF tracking allow us...
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Description Sometimes, it can help to first run the user through the task and what they need to do in the training simulation. Often this is done by the trainer...
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Description Audio can be used in many useful ways to enhance immersive training: Audio feedback during interactions to confirm an action Audio to draw the user's attention to something Audio...
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User goals Trigger 'wearable' menus with natural gestures Avoid menus that clutter space when not needed Access options when needed Interaction We constantly hear debates about gesture based interfaces, with...
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User goals Understand where to place an object Select a piece of media to view Trigger a piece of immersive media Interaction VR often includes sequences of media (audio, immersive...
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User goals Set a value as an input using a slider Increase or decrease a variable efficiently Interact with interfaces in a natural way resembling real world interactions Interaction Using...
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User goals Move a 3D object to another location Pick something up to look at it Rotate a 3D object the way you would naturally, in your hand Interaction The...
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User goals Set a value as an input using a slider Increase or decrease a variable efficiently Interact with interfaces in a natural way resembling real world interactions Interaction Using...
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User goals View an object from all sides or a different angle Rotate a 3D object object along it's x axis Complete the interaction without using controllers or accessing any...
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User goals Target and select a button or option from a digital menu Make a section by pressing with a finger, like on a touch screen or real physical button...
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